Publications 🔗
2021 🔗
- Compelling AR Earthquake Simulation with AR Screen ShakingIn ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments 2021
2019 🔗
- Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality GameIn Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts Oct 2019
- [DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of PresenceIn 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Mar 2019
2018 🔗
- HCI Experiments Inside Environmental Narrative Games: Expanding the REVEAL FrameworkSep 2018
2017 🔗
- Selbstavatare in virtueller Realität: Automatisierte Validierung von Körperform und Animation mit wenigen MarkernIn Virtuelle und Erweiterte Realität Nov 2017
- Self-avatars in virtual reality: Automated validation of body shape and animation with sparse markersJul 2017