Publications 🔗

2021 🔗

  1. Compelling AR Earthquake Simulation with AR Screen Shaking
    Setthawut Chotchaicharin, Johannes Schirm, Naoya Isoyama, Diego Vilela Monteiro, Hideaki Uchiyama, Nobuchika Sakata and Kiyoshi Kiyokawa
    In ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments 2021
  2. Standardizing Objective Measures of Presence in Immersive Virtual Environments
    Johannes Schirm

2019 🔗

  1. Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality Game
    Johannes Schirm, Gabriela Tullius and Jacob Habgood
    In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts Oct 2019
  2. [DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence
    Johannes Schirm
    In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Mar 2019

2018 🔗

  1. HCI Experiments Inside Environmental Narrative Games: Expanding the REVEAL Framework
    Johannes Schirm
    Sep 2018

2017 🔗

  1. Selbstavatare in virtueller Realität: Automatisierte Validierung von Körperform und Animation mit wenigen Markern
    Johannes Schirm, Betty Mohler and Anne Thaler
    In Virtuelle und Erweiterte Realität Nov 2017
  2. Self-avatars in virtual reality: Automated validation of body shape and animation with sparse markers
    Johannes Schirm
    Jul 2017